![]() It seems like a small difference, but it sets the tone for the rest of the game, harkening back to a slightly more sober tone of Gaiden than the melodramatic relationships of modern Fire Emblem games. The stills show a bit less anime inspiration than in Awakening and Fates-adopting an ever-so-slightly more "classical" design. These are the primary shots of the members of your army, all with their own backstories and personalities in typical Fire Emblem fashion. What really stands out, though, is the best-in-class character art. Fully 3D battle animations are also taken straight out of Fire Emblem: Awakening and Fates. Maps that used to be static, mostly green blobs are now isometric spaces that convey a lot more character and personality to the different kinds of terrain across the continent of Valentia. The art has been painstakingly redrawn from the ground up, much to the game’s benefit. While I can appreciate the game as a meticulous and beautiful remake of the Japanese Famicom original, Fire Emblem Gaiden, I just couldn’t get into the monotonous, flat, turn-based strategy gameplay from a modern perspective.Įchoes incorporates most of what I love to see in video game remakes. I'm not just referring to the game's plot, which mostly split my time between two different armies on opposite battlefronts. Links: Nintendo eShop | Official website Fire Emblem Echoes: Shadows of Valentia played out like two very different games for me. Price: $40 / £32 on Amazon, or £40 on Nintendo eShop Game details Developer: Intelligent Systems
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